Elder Sign: Omens of Ice
When he moaned and sobbed, it was with the pain of living that was of old the pain of his wild fathers, and the fear and mystery of the cold and dark that was to them fear and mystery. And that he should be stirred by it marked the completeness with which he harked back through the ages of fire and roof to the raw beginnings of life in the howling ages.
–Jack London, The Call of the Wild
Venture into the far north and combat ancient American horrors in Omens of Ice, an expansion for the cooperative dice game Elder Sign. Deep in the Alaskan wilderness Ancient Ones are awakening whose diabolical forces cannot be fought within the safe confines of the Arkham Museum. You must brave the Tundra, solve the mysteries of native Inuit traditions, and make the treacherous ascent up the mountains of the Alaska Range. There, wild animals and monsters are far from the only dangers you’ll encounter, for frostbite and starvation are among the Ancient Ones’ deadliest weapons.
Omens of Ice features a complete deck of sixty Alaskan Adventure cards. They open up locations across that frozen territory, where three new Ancient Ones threaten to awaken, and a new deck of Mythos cards makes midnight more terrifying than ever. For the first time in Elder Sign, the season matters as much as the time of day, and you can choose whether to take up your quest in the summer sun or, for a greater challenge, the winter dark. Eight additional investigators contribute their abilities to the struggle against evil, and new Allies, Spells, Common Items and Unique Items help you prevent the freezing of the entire Earth.
Requires the Elder Sign main game to play.